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Indie Game Developer

Jinga Online




Jinga Online is an online multiplayer(or singleplayer) implementation of the popular party-game, with a hand-physics system on top. 

The concept is simple, you have to take out an element from the tower(anywhere under the last completed row) and then put it on top – you have to complete a row(by putting 3 elements next to each other) and then you can start the next one. As the game goes on the tower gets more and more unstable, the last player who successfully put an element on top without knocking the tower over wins. The controls on their own provide a great challenge as opposed to most games like this, you have full control over your hand – you can independently rotate your forearm, wrist, bend your fingers and of course, there is 3D movement as well. 

A round usually takes around 6-8 minutes, it really is a pick-up-and-go type of game, and it also contains online matchmaking so anyone can play with others even if your friends are offline(but solo play is also completely possible – no internet connection is required then, there is no allways online DRM bullshit). 

There are six, vastly different levels to enjoy(as I know the feeling of having friends with potatoes, one of them was made especially for low-end PCs, while it still looks appealing due to its style, it does run well even on older, low-end systems).


<the page is still under construction>

Snowy Mountain PBR Pack

  • level_02
  • level_02_01
  • level_02_02
  • level_02_03
  • level_02_04
  • level_02_05_ingame_wip_0
  • level_02_05_ingame_wip_1
  • level_02_05_ingame_wip_2
  • level_02_05_ingame_wip_3
  • level_02_05_ingame_wip_4
  • level_02_05_ingame_wip_5
  • level_02_05_ingame_wip_6
  • level_02_05_ingame_wip_7_no_reflection
  • level_02_05_ingame_wip_8
  • level_02_05_ingame_wip_9
  • level_02_05_ingame_wip_10
  • level_02_05_ingame_wip_11
  • level_02_05_ingame_wip_12
  • level_02_05_ingame_wip_13
  • level_02_05_ingame_wip_14
  • level_02_05_ingame_wip_15
  • level_02_05_paint_wip
  • level_02_05_paint_wip_2
  • level_02_05_paint_wip_3
  • level_02_05_paint_wip_4

What you get

-A 2x2km terrain(can be upscaled if needed of course) in 4×4 chunks, 1k each for performance considerations(with albedo, roughness, AO, and normal map), optimized for gameplay(the slopes are minimized so even physics based games should be fine with it, and the areas are well separated, plays really well with occlusion culling)

-4 distant terrain objects with albedo, roughness, normal, height, 2k each, triangle count is around 4k

-Custom terrain shader with global normal, color map, height blend, AO, distance based UV, close detail normal, etc. It uses Texture Arrays, so if you plan to use the shader please check if your target system supports it or not(on PC\console shouldn’t be a problem, it’s a DX10 feature). Please note that this shader have been specifically tweaked for this terrain, it’s not a general purpose shader, you could certainly use it elsewhere but I would advise you to buy something else if you plan to do this. The shader is about 15-18% slower than the builtin 4 splat shader.

-4 terrain textures with albedo, roughness, normal, height, and AO maps(2k each)

-3 photoscanned rocks(with 4 LODs, albedo, normal, roughness and AO maps(2k each), with a custom snow shader)

-4 grass texture(2x1k – diffuse, normal)

-4 trees(2k textures – diffuse, normal)

-Falling snow particle system

-Ground dust sprite sheet(3 variations)

-A few random props to make the demo scene a bit more interesting


-Color grading LUTs(a colorful and a more moody one)

-Post effect behaviour

-Demo scene with over 17.000 rock meshes scattered over the terrain and combined(to showcase occlusion culling, produces great(90+) FPS even on the FX8300)



In the screenshots above I’m also using the volumetric light and SSMS global fog effect, both are free.

Bloop Reloaded


Bloop is back and it’s bigger and better than ever!

Your favourite chemistry potions puzzler is back in Bloop Reloaded and ready to test the brain cells like never before. Make sure you save as much of the potions as possible. How you do it is up to you!


  • 27 Levels
  • Build Paths and guide your potions to safety.
  • Use environmental physics to your advantage.
  • There is no one correct solution, just the limits of your creative mind!
  • See what happens when you mix potions.
  • Built in level editor
  • Also now it’s free 🙂 


Available on: